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ALIMENTATION

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Alimentation is a game programmed in GML using the Gamemaker engine.

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It was made during a 30 hour game jam at Cambridge Regional College, where the theme was Alimentation (the provision of nourishment or other necessities of life). 

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The game is set in a post apocalyptic world where you scavenge, fight zombies and kill animals to survive. You can explore the world and different houses, but you need to monitor your hunger levels, temperature and health!

 

It was created collaboratively  by myself, Steph Dunk and Joel Strivens, with all of us sharing the jobs of art, programming and sound design.  

© 2018 by EK. Proudly created with Wix.com

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